Updated on 11/12/2024

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Randomice - A procedural Metroid-like with no fights, focused on route-planning, in which you play a mouse trying to escape from an ever-changing house.

Inspired by the Randomizers modding scene, each run is a compact Metroid-like experience, in which you will find upgrades to explore the house differently each time. From a magnetic grapple to reach a metallic faucet, to a rideable rocket that can burst through the glass blocking the way, the exploration gets more and more hectic until the final escape.

You must adapt to the tools in your possession to determine where you can go, the thrill of the game coming both from the platforming mastery, but also from the mental mapping of where you can go in the house at any given time. When you obtain a new item, you need to update this mental map to determine the best possibilities, optimize your path, and decide where to go next to maximize the chances to exit quickly.

The ability to follow an efficient path is important in the competitive modes, in which all the competing players will have the same game configuration and must exit the house as fast as they can. But the game is also designed to be enjoyed solo and slowly, thanks to a single-player progression that lets each player discover the challenges at their own pace.
  • Detailed description
  • More info
  • Exhibitor

Detailed description

A procedural Metroid-like with no fights, focused on route-planning, in which you play a mouse trying to escape from an ever-changing house. Inspired by the Randomizers modding scene, each run is a compact Metroid-like experience, in which you will find upgrades to explore the house differently each time. From a magnetic grapple to reach a metallic faucet, to a rideable rocket that can burst through the glass blocking the way, the exploration gets more and more hectic until the final escape. You must adapt to the tools in your possession to determine where you can go, the thrill of the game coming both from the platforming mastery, but also from the mental mapping of where you can go in the house at any given time. When you obtain a new item, you need to update this mental map to determine the best possibilities, optimize your path, and decide where to go next to maximize the chances to exit quickly. The ability to follow an efficient path is important in the competitive modes, in which all the competing players will have the same game configuration and must exit the house as fast as they can. But the game is also designed to be enjoyed solo and slowly, thanks to a single-player progression that lets each player discover the challenges at their own pace.

    More info

    Technical specification

    • Plateform
      PC
    • Game category
      Software
    • Game playable on PGW
      Yes
    • Game playable on the PGW Junior
      No
    • Product presented in preview or exclusively on PGW
      No

      Exhibitor

      Exhibitor

      Videoludid

      Independant studio based near Lyon in France, creator of Randomice, a procedural Metroid-like with no combat, focused on exploration and route planning. Play as a mouse trying to escape a house, each time finding the abilities in a different order.

      See exhibitor